Eleven Bravo puts you in command of a modern infantry platoon—thirty soldiers, their fire teams, and attached support—fighting across the battlefields of the late 20th and early 21st centuries. From the deserts of the Gulf to the mountains of Afghanistan to conflicts yet to come, the rules adapt to any scenario you can imagine. Inspired by Arty Conliffe's Crossfire and Ambush Alley Games' Force on Force, Eleven Bravo strips away the cruft of traditional wargaming. No rulers during firefights. No buckets of dice. Just tactical decisions, suppression, and fire-and-maneuver.
You want fast, intuitive modern combat without chart-heavy complexity.
You love the tension of reactive gameplay — suppress, flank, and interrupt your opponent.
Seven army lists and six scenarios give you a big enough sandbox to refight Fallujah, Mogadishu or devise your own fictional hotspot.
You're a Crossfire fan looking for a modern-era successor.
A copy of the Eleven Bravo core rulebook for each player
A variety of four, six, eight and ten-sided dice for each player.
A measuring tape or ruler marked in inches.
30-40 15-28mm miniatures per player (15-28mm, any manufacturer).
Enough miniature terrain to obscure lines of sight up to 50% in all directions.